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Starcraft II

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#76 RubberDuck32


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Posted 31 May 2007 - 03:53 AM

All three would rock yes.gif

#77 Lord of Nukes

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Posted 31 May 2007 - 09:42 PM

I think it's good that they don't include a new race just for the sake of adding a race. StarCraft is significantly better balanced that WarCraft III, most games with a multitude of races have severe balancing issues when the tech trees and units of each race don't mirror each other. Having the Hybrids as a combat-able race in the campaign would make sense as they were directly implied in Brood War and StarCraft II is supposed to be a continuation of that storyline but adding another race would be too difficult to balance well enough for ladder and professional play. Nobody can really master the three races that there already are anyways.

#78 metroid_dragon


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Posted 31 May 2007 - 10:08 PM

But what brings in more sales? The hardcore or the casual player? It's the casual because they are infinitely more abundant, and I can gauruntee you that any casual player (including myself) would rather have 4 or 5 well balanced races than 3 perfectly balanced races.

#79 Lord of Nukes

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Posted 01 June 2007 - 12:45 AM

I don't think StarCraft II is directly aimed at the casual audience though. Blizzard is keeping the game pace up and the kinds of units relatively low so that they can be more varied like in StarCraft, Blizzard has stated that they want the game to be playable very competitively which I think is further strengthened by it being unveiled at the WWI in Korea. A huge portion of StarCraft players live in Korea and most of the money now generated by StarCraft is from Korean sales and royalties for the right to have tournaments based around the game and matches broadcasted on TV. Blizzard wants the game to be accessible to most gamers but I think they've realized they'll likely end up getting more money out of the game if it can be played very competitively for years. They're renewing the game as much as possible while trying to retain the interest of those who enjoyed the original game. It should get good sales in the Americas and Europe from its legacy as a StarCraft game but it looks to me like Blizzard is taking a very big interest in its audience in Korea right now. This makes the game balance even more of an integral part of designing the game and that will be much easier with only three races using a formula that's already worked and I don't think the lack of a fourth race will hamper sales a great deal. Unless Blizzard decides to charge for the play of StarCraft II on Battle.net they'll only get money from the casual players when they actually purchase the game whereas the professional scene could potentially rake in many times what the casual audience will contribute, especially considering it's evolving in North America and Europe, and China.

Of course, a lot of these reasons are just speculation on my part.... T_T

#80 Rick Hard

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Posted 28 June 2007 - 09:49 AM

I dont think there's any point in having two topic on the same thing, so i merged the two and its pinned now. Sorry about any confusion.

#81 Lord of Nukes

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Posted 26 July 2007 - 03:10 AM


"I have seen a lot of concerns on this board and on other boards about autocast and how this will remove a lot of skill from the game. This would be a really exciting debate, if only we were using it as much as some folks imagine we are. I'm afraid that most of our abilities aren't really appropriate for auto-cast. Here are some examples from the latest build.

Psi Storm: this ability fires with so much authority, uses so much energy and hits your own units if you're not careful. The player MUST choose when to do this. We cannot possibly do it for him. Any decision we would make would certainly be wrong most of the time. Plus if we could figure out a rule set for autocasting Psi-Storm (and I don't see how we could) we would remove way too much skill by putting it in the game.

Force Field: same deal. Position is so important we couldn't possibly choose for you and be smart about it. Plus it would ruin all the fun of using the spell.

Time Bomb: same. We can't make it auto-cast. There is no simple rule that would work. Plus, it would remove a lot of skill of using it at exactly the right moment.

StarCraft special abilities are very different from special abilities in other games. They fire off occasionally, they can be used with great precision and they cost a lot of energy so a "miss" is a huge loss. With this kind of design on our abilities, autocast simply doesn't work very often.

The only place we are doing auto-cast at the moment is on the SCV repair ability and on Medics healing people. Both are very similar abilities. They are used a lot. They have a very low cost associated with them so if the unit automatically heals or repairs something you don't want, it's not that big a deal.

- Cavez"


#82 metroid_dragon


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Posted 26 July 2007 - 07:31 PM

Couldn't agree with them more, Autocast is something that is kinda silly unless it's for something simple. And for the most part simple things could be left out of the game with little consequence. Using your abilities is the one bit of microing I actually enjoy in Starcraft.

#83 Lord


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Posted 18 May 2008 - 10:23 PM

The launch of StarCraft II is near - according the http://www.starcraft2.com (official SC2 site) the game will be playable in Paris exhibition in June.

to give more info for the fans here is the FAQ from the same site

What is StarCraft II?
StarCraft II is the ultimate competitive real-time strategy game, and the sequel to the hit original, StarCraft. The game will include three completely distinct and balanced races, the Protoss, Terran, and Zerg, which have been overhauled and re-imagined with a number of new units for each, as well as new tricks for some of the classic units that are returning.
When is the game coming out?
At this point, it's too early to provide an initial estimate on the release date. As with all Blizzard games, we will take as much time as needed to ensure the game is as fun, balanced, and polished as possible.
How will StarCraft II be different from StarCraft?
StarCraft II will run on a vibrant new 3D-graphics engine that will be capable of rendering beautiful landscapes as well as massive individual units and army sizes.
We're also introducing a number of distinct new units to the Protoss, Terran, and Zerg, and even some of the familiar units that return in StarCraft II will have new tricks up their sleeves, which will give the game its own unique flavor.
In addition, Battle.net will be overhauled with some new and exciting features to enhance online play and competition, while the single player campaign will also offer some unique aspects for players who enjoy single-player content. We'll have more details on all these aspects in the months to come.
Will there be both single-player and multiplayer components?
Yes, StarCraft II will include a unique single player campaign, as well as multiplayer capability over Battle.net. We'll provide more detail on both of these aspects a little further along in the development process.
What will StarCraft II's story line be? Will any of the characters from the original StarCraft make an appearance in StarCraft II?
It's a little too early to get into details on the story. Once we're able to discuss the single-player campaign in detail, we'll also share some exciting information about the story line for the game.
How many cinematic cut-scenes will be included?
We know that StarCraft II players will expect to see some Blizzard-quality cinematic content in the game, and we have definite plans to include multiple cinematics, starting with a cinematic intro. We'll provide further confirmation once final determinations have been made.
How many races are in StarCraft II?
In StarCraft II, players will see the return of the Protoss, Terran, and Zerg races. Our goal is to ensure that all the factions in the game play even more distinctly from one another than in the original StarCraft, while still maintaining the fine balance that helped make StarCraft such a classic. We're also introducing a number of new units to each race, as well as modifying some of the familiar units returning in StarCraft II. With these design refinements and the new features we have planned for the single-player and multiplayer elements of the game, StarCraft II will offer a next-generation StarCraft experience.
StarCraft II has some big shoes to fill - is there added pressure in developing a follow-up to one of the most beloved games of all time?
We recognize that the bar is set pretty high, but this type of pressure is not new to us. Warcraft III had to follow in the footsteps of Warcraft II, and Diablo II had to follow the original Diablo. Creating a StarCraft game that's bigger and better than the original is definitely a big challenge, but it's one that we fully intend to meet and exceed.
Will the game be released in multiple countries? Will the release be simultaneous? Which countries and what languages will the game be localized in?
Our goal is to release the game simultaneously across the world in multiple languages. As we get closer to release, we'll have more details to share.
Will there also be an expansion, and if so, what features will it contain?
Our focus has been and will continue to be on developing and refining the core StarCraft II experience, so we haven't really had much time to consider what types of things we would include with an expansion for the game if we were to do one.
Will there be a console version of StarCraft II?
StarCraft II is being developed for the PC. We have no current plans to bring the game to any console platform.


Will Battle.net be overhauled? Will there be new features?
There will be some exciting new changes and features to Battle.net that will help us ensure that StarCraft II will be the ultimate competitive online real-time strategy game. We're not quite ready to discuss those features at this time, but we look forward to getting into more detail in the future.
Will we still be able to play the original StarCraft on Battle.net after StarCraft II is released?
Yes, you will.
Will there be clan management?
We're not quite ready to discuss specifics related to Battle.net at this time, but we look forward to doing so in the future.
What steps are being taken to prevent cheating in multiplayer games?
We don't want to tip our hand to the people who may try to cheat on Battle.net, so we can't go into too much detail, but rest assured that security is one of our top priorities as we redesign and overhaul Battle.net, and we will take every precaution to ensure fairness in our online games. We've taken an aggressive stance against cheating in all of our games, and our players have overwhelmingly supported us in that, so we don't have any intention to make any changes in that regard.

Cost, Rating, Beta/Trial Versions

How much will StarCraft II cost? Where can I buy this game?
Pricing and availability will be determined and announced much closer to the release date.
What will StarCraft II's rating be?
We are aiming for a T-rating in the US, and similar ratings elsewhere in the world, but those details won't be finalized until we get closer to release.
Will there be a closed or open beta? How about a trial or demo version?
Decisions related to beta testing and trial or demo versions are usually made further along in the development process. We don't have any details available on these topics at the moment, but we will be happy to share the news once final decisions have been made.
Will there be a collector's edition?
Decisions related to the types of retail packages available will be made much closer to the game's release date.

Technical Aspects

What are the system requirements for StarCraft II?
We'll have more details on specific system requirements closer to the release date.
Will the game run natively on Windows Vista?
StarCraft II will be fully compatible with Windows Vista, as well as XP. We'll have more details on system requirements closer to release.
Will StarCraft II be available on Mac simultaneously with PC?
As with all of Blizzard's recent releases, StarCraft II will ship on both PC and Mac simultaneously.
Will StarCraft II take advantage of DirectX 10? What other graphical goodies are included?
The game will be compatible with DirectX 10, and we're still considering whether there will be exclusive DirectX 10 graphic effects, but the graphics engine will also be very scalable to ensure that a wide range of different systems will be capable of running StarCraft II. The new engine is also capable of rendering very large units, as well as large numbers of units on screen together. Havok physics have been integrated into the engine for added realism as well.

knowing Blizzard this game should be playable on most of existing configurations . ... ( I hope that I don;t need to change my computer to play this game smile.gif )

#84 metroid_dragon


    ☢ Doomed Utopia Theorem ☢ (Law of Zeal)

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Posted 31 July 2008 - 07:00 PM

I attended Blizzcon in Paris recently (or rather, the World of Warcraft Worldwide Invitational by it's official name) and I played Starcraft II quite a bit. Completed 7 games, and spent a couple more just experimenting with the tech trees.

The basic mechanics are still intact, it's still a game where there are large armies battling each other, but at the same time, there are some fundamental differences which are making smaller skirmishes more common. Each race now has easier ways to go in through an opponents "back door" persay. The Zerg's Nydus colonies are much better now, you can spawn as many Nydus Worms as you wish out of them, you can load unlimited units into any of the worms colony and have them leave from any. Since overlords can now spawn creep, nydusing into your opponents base isn't a big challenge, I did it twice against my friend.

Toss' Phase Prisms are also a good jumping unit. You can warp any unit you want into any place that has an energy field, and the Prisms can create a field anywhere they are. Instant warping. You can also BUILD units into any place that has a warp field if you do the Warp Gate upgrade, which allows Gateways to build a unit anywhere there is a power field in approx. 3 or 4 seconds. Then there is about a 10 second cooldown before you can warp another unit in, and units cannot be cued into Warp Gates. DT's inbehind the enemy base with ease.

Terrans, in the reverse role, can box themselves much easier now. The Supply Depots being able to submerge into the ground to allow units to pass by is an amazing addition. but because of it the backdoor entrances have become quite common.

Some units that used to be small and mass-able are also much more expensive and powerful. The Hydra for starters now costs 100 of each resource and takes up 2 food. There seem to be more high tier units as well. Before the "high tier" units consisted of the archon, battlecruiser, carrier, arbiter, ultralisk, and a couple others. Now you can add the Colossus, the Zerg Queen, the Thor, and the Mothership to that list... minus the arbiter. Mid-tier units have been completely changed up, with the Hydra now being mid-tier, the goliath and the wraith gone and replaced with the Viking that fills both roles, the dragoon gone and replaced with 2 units that each serve a similar, but still very unique, roles. Yes, middle game is completely changed, but I actually enjoyed the middle-tier gaming, I think it's been done fantastically with the exception of the Hydra being there. I think that they only put the Hydra in the middle tier because of a lack of a better unit, rather than because they felt they actually wanted it there though. More detailed updates on my impressions are each individual race to come.

#85 metroid_dragon


    ☢ Doomed Utopia Theorem ☢ (Law of Zeal)

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Posted 26 March 2009 - 11:12 PM

this hasn't been posted in forever so I'm going to unpin this.


#86 sureideas



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Posted 06 May 2009 - 03:53 AM

StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft.

#87 Lord


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Posted 28 May 2010 - 11:48 PM

... and it looking very similar as star craft 1

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